void Character::Hide()
{
this->hidden = true;
PacketBuilder builder(PACKET_ADMININTERACT, PACKET_REMOVE);
builder.AddShort(this->player->id);
UTIL_PTR_LIST_FOREACH(this->map->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
void Character::StatSkill()
{
PacketBuilder builder;
builder.SetID(PACKET_STATSKILL, PACKET_PLAYER);
builder.AddShort(this->statpoints);
builder.AddShort(this->str);
builder.AddShort(this->intl);
builder.AddShort(this->wis);
builder.AddShort(this->agi);
builder.AddShort(this->con);
builder.AddShort(this->cha);
builder.AddShort(this->maxhp);
builder.AddShort(this->maxtp);
builder.AddShort(this->maxsp);
builder.AddShort(this->maxweight);
builder.AddShort(this->mindam);
builder.AddShort(this->maxdam);
builder.AddShort(this->accuracy);
builder.AddShort(this->evade);
builder.AddShort(this->armor);
this->player->client->SendBuilder(builder);
}