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Overbakedtoast's

Main
{
	questname "Wise Man"
	version 1.0
}
State Begin
{
	action  AddNpcChat(4, "Do you need any help my friend?");
	action  AddNpcText(4, "Welcome my friend, let me introduce myself. I am Kevin, but people around here just call me the wise man, and I know the arts and ways of the skilled profetionals and if you would like I don't mind teaching you... If you would like me to.");

	rule	TalkedToNpc(4) goto ClassMenu
}
State ClassMenu
{
	desc	"Talk to Wiseman"
	action  AddNpcChat(4, "I know exactly what you want after all I'm quite wise");
	action  AddNpcChat(4, "I can help you change your path in life ;)");
	action	AddNpcText(4, "would you like a class change? What class would you like?");
	action	AddNpcInput(4, 2, "Priest");
	action	AddNpcInput(4, 3, "Magician");
	action	AddNpcInput(4, 4, "Rogue");
	action	AddNpcInput(4, 5, "Archer");
	action	AddNpcInput(4, 6, "Warrior");

	rule	InputNpc(2) goto Priest
	rule	InputNpc(3) goto Magician
	rule	InputNpc(4) goto Rogue
	rule	InputNpc(5) goto Archer
	rule	InputNpc(6) goto Warrior
}
State Priest
{
	action  AddNpcText(4, "The Nobal Priest prides themselves in their Intelligence. They harbor their skills in Healling and buffering themselves and their teamates. Their preferred attire if robe cloths and Holy books. Sound Good?");
	action	AddNpcInput(4, 1, "Yes, I would love to become a Priest");
	action	AddNpcInput(4, 2, "No, Let me look at some other ones");

	rule	InputNpc(1) goto PriestNext
	rule	InputNpc(2) goto ClassMenu
}
State Magician
{
	action  AddNpcText(4, "The Mystical Magician prides themselves in their Wisdom. They harbor their skills in leathal spells and curses on their foes. Their preferred attire if cloaks, staffs, and magic wands. Sound Good?");
	action	AddNpcInput(4, 1, "Yes, I would love to become a Magician");
	action	AddNpcInput(4, 2, "No, Let me look at some other ones");

	rule	InputNpc(1) goto MagicianNext
	rule	InputNpc(2) goto ClassMenu
}
State Rogue
{
	action  AddNpcText(4, "The Thrivals Rogue prides themselves in their Agility and Concentration. They harbor their skills in Quick Jabs and Silently killing their targets. Their preferred attire if tight leather garment, dagers, and feirce ninja hand-to-hand combat. Sound Good?");
	action	AddNpcInput(4, 1, "Yes, I would love to become a Rogue");
	action	AddNpcInput(4, 2, "No, Let me look at some other ones");

	rule	InputNpc(1) goto RogueNext
	rule	InputNpc(2) goto ClassMenu
}
State Archer
{

	action  AddNpcText(4, "The Keen Archer prides themselves in their Agility. They harbor their skills in ranged combat and hindering their foes. Their preferred attire if light armor with a hand bow and arrow. Sound Good?");
	action	AddNpcInput(4, 1, "Yes, I would love to become a Archer");
	action	AddNpcInput(4, 2, "No, Let me look at some other ones");

	rule	InputNpc(1) goto ArcherNext
	rule	InputNpc(2) goto ClassMenu
}
State Warrior
{
	action  AddNpcText(4, "The Ruthless Warrior prides themselves in Hard core strength. They harbor their skills in Powerfull strikes and death dealling blows to their apponent. Their preferred attire if Heavy mettal armor, Gient Swords or a Powerfull Axe/Warhammer. Sound Good?");
	action	AddNpcInput(4, 1, "Yes, I would love to become a Warrior");
	action	AddNpcInput(4, 2, "No, Let me look at some other ones");

	rule	InputNpc(1) goto WarriorNext
	rule	InputNpc(2) goto ClassMenu
}
State PriestNext
{
	action  AddNpcText(4, "Let me know when ever you would like to change your class again. See you next time my friend =D");
	action 	SetClass(2);
	action  SetState("NextTime");
}
State MagicianNext
{
	action  AddNpcText(4, "Let me know when ever you would like to change your class again. See you next time my friend =D");
	action 	SetClass(3);
	action  SetState("NextTime");
}
State RogueNext
{
	action  AddNpcText(4, "Let me know when ever you would like to change your class again. See you next time my friend =D");
	action 	SetClass(4);
	action  SetState("NextTime");
}
State ArcherNext
{
	action  AddNpcText(4, "Let me know when ever you would like to change your class again. See you next time my friend =D");
	action  SetClass(5);
	action  SetState("NextTime");
}
State WarriorNext
{
	action  AddNpcText(4, "Let me know when ever you would like to change your class again. See you next time my friend =D");
	action 	SetClass(6);
	action  SetState("NextTime");
}
State NextTime
{
	action  AddNpcText(4, "Welcom Back My friend, long time no see.");

	rule	TalkedToNpc(4) goto ClassMenu
}