// +-------------------------------------------------------+
// | WARNING: Do not copy this file. It is only an example |
// +-------------------------------------------------------+
/*...*/
case Chest:
case HarvestTree:
case BankVault:
case MapEdge:
case Board1:
case Board2:
case Board3:
case Board4:
case Board5:
case Board6:
case Board7:
case Board8:
case Jukebox:
return false;
case NPCBoundary:
return !npc;
default:
return true;
}
}
bool Harvestable()
{
switch (this->tilespec)
{
case HarvestTree:
return true;
default:
return false;
}
}
SCRIPT_REGISTER_REF_DF(Map_Tile)
SCRIPT_REGISTER_ENUM("Map_Tile_TileSpec")
/*...*/
SCRIPT_REGISTER_ENUM_VALUE(None);