// +-------------------------------------------------------+ // | WARNING: Do not copy this file. It is only an example | // +-------------------------------------------------------+ /*...*/ case Chest: case HarvestTree: case BankVault: case MapEdge: case Board1: case Board2: case Board3: case Board4: case Board5: case Board6: case Board7: case Board8: case Jukebox: return false; case NPCBoundary: return !npc; default: return true; } } bool Harvestable() { switch (this->tilespec) { case HarvestTree: return true; default: return false; } } SCRIPT_REGISTER_REF_DF(Map_Tile) SCRIPT_REGISTER_ENUM("Map_Tile_TileSpec") /*...*/ SCRIPT_REGISTER_ENUM_VALUE(None);