void EODroid::Attack(NPC *target)
{
if(target->x == eoclient.character.x + 1
&& target->y == eoclient.character.y)
{
eoclient.Attack(DIRECTION_RIGHT);
return;
}
else if(target->x == eoclient.character.x - 1
&& target->y == eoclient.character.y)
{
eoclient.Attack(DIRECTION_LEFT);
return;
}
else if(target->x == eoclient.character.x
&& target->y == eoclient.character.y + 1)
{
eoclient.Attack(DIRECTION_DOWN);
return;
}
else if(target->x == eoclient.character.x
&& target->y == eoclient.character.y - 1)
{
eoclient.Attack(DIRECTION_UP);
return;
}
}