void EODroid::Attack(NPC *target) { if(target->x == eoclient.character.x + 1 && target->y == eoclient.character.y) { eoclient.Attack(DIRECTION_RIGHT); return; } else if(target->x == eoclient.character.x - 1 && target->y == eoclient.character.y) { eoclient.Attack(DIRECTION_LEFT); return; } else if(target->x == eoclient.character.x && target->y == eoclient.character.y + 1) { eoclient.Attack(DIRECTION_DOWN); return; } else if(target->x == eoclient.character.x && target->y == eoclient.character.y - 1) { eoclient.Attack(DIRECTION_UP); return; } }