// Edited by Vidus so errors are mine not original poster // added/edited 0x07 0x22 0x23 0x2B 0x2c 0x2D 0x00 E 0x01 M 0x02 F 0x03 map revision number (4b) 0x07 Map name (24b) //each ascii character has 2 values. one for it's low position and one for //it's high position.when you start reading the map name(last bit first as it's stored backwards) //it starts on low position, then high, then low, keeps going till done with name. a = 3E | 6C b = 3D | 6B c = 3C | 6A d = 3B | 69 e = 3A | 68 f = 39 | 67 g = 38 | 66 h = 37 | 65 i = 36 | 64 j = 35 | 63 k = 34 | 62 l = 33 | 61 m = 32 | 60 n = 31 | 5F o = 30 | 5E p = 2F | 5D q = 2E | 5C r = 2D | 5B s = 2C | 5A t = 2B | 59 u = 2A | 58 v = 29 | 57 w = 28 | 56 x = 27 | 55 y = 26 | 54 z = 25 | 53 space = 20 A = 5E B = 5D | 2F C = 5C | 2E D = 5B | 2D E = 5A | 2C F = 59 | 2B G = 58 | 2A H = 57 | 29 I = 56 J = 55 K = 54 L = 53 M = 52 N = 51 O = 50 P = 4F Q = 4E | 7C R = 4D | 7B S = 4C | 7A T = 4B | 79 U = 4A | 78 V = 49 | 77 W = 48 | 76 X = 47 | 75 Y = 46 | 74 Z = 45 | 73 1 = 40 0x1F Map Type (0) non-pvp (1) ?? (2) ?? (3) PK zone 0x20 Map Effect (1) HP Drain (2) TP Drain (3) Quake 0x21 Bg Music (0) no (1+) yes (mfx ID) 0x22 Music loading? //finish music first or instantly change //depending on value. anything over 07 stops music 0x23 //Haven't figured it out yet but here is all maps that are not 01 FE //use this to find differences in them. 75 = 41 fe 119 = 44 fe 141 = 42 fe 189 = 42 fe 196 = 41 fe 207 = 42 fe 222 = 44 fe 224 = 46 fe 246 = 4c fe 247 = 4c fe 251 = 52 fe 255 = 52 fe 256 = 52 fe 258 = 52 fe 259 = 52 fe 273 = 4c fe 0x25 Width 0x26 Height 0x27 Fill Tile (2b) 0x29 MapAvailable (0) no (1+) yes 0x2A Possible to scroll out (0) no (1+) yes 0x2B Relog spawn X position // Used on map's that set your position on relog 0x2C Relog spawn Y position // such as admin or hall of pain 0x2D Unused // it is 01 on every single map npcs foreach npc { [NPCs] 0x00 x spawn 0x01 y spawn 0x02 npc ID (2b) 0x04 spawn range (0, 7) number of tiles range it can possibly spawn (7+) static (non-moving NPC) 0x05 spawn extra (2b) (spawn distance < 7) spawn time (seconds) (spawn distance >= 7) facing direction 0x07 amount } / npc ?1 (5*?1 bytes) unknown data ?2 (12*?2 bytes) unknown data tileyrows foreach tileyrow { [tile data] 0x00 yloc 0x01 xtiles foreach xtile { 0x00 xloc 0x01 spec (0) wall (1) chair (bottom) (2) chair (left) (3) chair (right) (4) chair (up) (5) chair (bottom + right) (6) chair (up + left) (7) chair (alldirs) (8) door (9) chest (10) fake [!] (11) [!] ? (12) fake [!] (13) [!] ? (14) [!] ? (15) [!] ? (16) bank vault (17) NPC boundary (18) map edge (19) fake wall (20-27) town board (boardid = spec-19) (28) jukebox (29) stepping stone (30) water (32) arena / arena queue (33) ambient sound source (34) spikes (35) spikes (36) spikes } /xtile } /tileyrow warpyrows foreach warpyrow { [warp info] 0x00 yloc 0x01 xtiles foreach xtiles{ 0x00 xloc 0x01 Warp map (2b) 0x03 Warp x 0x04 Warp y 0x05 level requirement 0x06 door (2b) (0) no door (1) door (2) locked door - silver key (3) locked door - crystal key (4) locked door - wraith key (5+) locked door - } /xtile } /warpyrow foreach ([ground, blended, mask, object, desk, wall, top, ontop] as layer) { layeryrows foreach {layer}yrow { [{layer} tiles] 0x00 yloc 0x01 xtiles foreach xtile { 0x00 tile ID (2b) } / xtile } /{layer}yrow } / layer } /file