/* $Id: Item.cpp 186 2010-02-06 00:06:47Z sausage $
* EOSERV is released under the zlib license.
* See LICENSE.txt for more info.
*/
#include "handlers.h"
#include "npc.hpp"
#include "eodata.hpp"
#include "map.hpp"
#include "party.hpp"
CLIENT_F_FUNC(Item)
{
PacketBuilder reply;
switch (action)
{
case PACKET_USE: // Player using an item
{
if (this->state < EOClient::PlayingModal) return false;
CLIENT_QUEUE_ACTION(0.0)
int id = reader.GetShort();
if (this->player->character->HasItem(id))
{
EIF_Data *item = this->server->world->eif->Get(id);
reply.SetID(PACKET_ITEM, PACKET_REPLY);
reply.AddChar(item->type);
reply.AddShort(id);
if(id == 563) //pk fire//is 563 id
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 638) //pk X Ray
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 639) //Green Flame
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 640) //pk Energy Ball
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 641) //pk dark beam
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 642) //NPC Attack Fire
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 17, 0);
}
}
}
}
}
//return false;
}
if(id == 643) //NPC Attack Dark Beam
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 22, 0);
}
}
}
}
}
//return false;
}
if(id == 644) //NPC Attack Energy Ball
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 15, 0);
}
}
}
}
}
}
if(id == 645) //Pet Heal
{
PacketBuilder builder;
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
int hpgain = this->player->character->pet->owner->maxhp - this->player->character->pet->owner->hp;
if(this->player->character->pet->owner->tp > 0)
{
this->player->character->pet->owner->tp -= 50;
if (this->player->character->pet->owner->tp <= 0)
{
this->player->character->pet->owner->tp = 0;
}
this->player->character->pet->owner->hp += hpgain;
reply.AddInt(hpgain);
reply.AddShort(this->player->character->pet->owner->hp);
{
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddInt(hpgain);
builder.AddChar(int(double(this->player->character->pet->owner->hp) / double(this->player->character->pet->owner->maxhp) * 100.0));
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(this->player->character->pet->owner->hp);
builder.AddShort(this->player->character->pet->owner->tp);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_EFFECT, PACKET_PLAYER);
builder.AddShort(this->player->id);
builder.AddShort(21);
builder.AddChar(0);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
}
return false;
}
if(id == 646) //pk fire
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 647) //pk X Ray
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 648) //Green Flame
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 649) //pk Energy Ball
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 650) //pk dark beam 1 time use
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 651) //NPC Attack Fire 1 time works testing id was 651
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 17, 0);
}
}
}
}
}
}
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if(id == 652 && this->player->character->has_pet && distance >2 && distance <13 ) //NPC Attack Energy Ball 1 time works
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 22, 0);
}
}
}
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if(id == 653 && this->player->character->has_pet && distance >2 && distance <13 ) //NPC Attack Energy Ball 1 time works
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 15, 0);
}
}
}
if(id == 654) //Pet Heal 1 time works
{
PacketBuilder builder;
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
int hpgain = this->player->character->maxhp - this->player->character->hp;
if(this->player->character->tp > 0)
{
this->player->character->tp -= 50;
if (this->player->character->tp <= 0)
{
this->player->character->tp = 0;
}
this->player->character->hp += hpgain;
reply.AddInt(hpgain);
reply.AddShort(this->player->character->hp);
{
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddInt(hpgain);
builder.AddChar(int(double(this->player->character->hp) / double(this->player->character->maxhp) * 100.0));
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(this->player->character->hp);
builder.AddShort(this->player->character->tp);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_EFFECT, PACKET_PLAYER);
builder.AddShort(this->player->id);
builder.AddShort(21);
builder.AddChar(0);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
}
}
if(id == 655) //Pet spells Expalnation
{
PacketBuilder reply;
reply.SetID(PACKET_PING, PACKET_ACCEPT);
reply.AddString("Pets");
reply.AddByte(255);
reply.AddString(static_cast<std::string>(this->server->world->message_config["pets"]));
this->player->client->SendBuilder(reply);
}
if(id == 676)
{
this->player->character->race = SKIN_WHITE;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 677)
{
this->player->character->race = SKIN_TAN;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 678)
{
this->player->character->race = SKIN_YELLOW;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 679)
{
this->player->character->race = SKIN_ORC;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 680)
{
this->player->character->race = SKIN_SKELETON;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 681)
{
this->player->character->race = SKIN_PANDA;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 682)
{
this->player->character->race = SKIN_FISH;
this->player->character->Warp(this->player->character->mapid, this->player->character->x, this->player->character->y, WARP_ANIMATION_ADMIN);
}
if(id == 683)
{
this->player->character->str += 10;
this->player->character->Save();
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
if(id == 684)
{
this->player->character->con += 10;
this->player->character->Save();
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
if(id == 685)
{
this->player->character->agi += 10;
this->player->character->Save();
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
if(id == 686)
{
this->player->character->intl += 10;
this->player->character->Save();
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
if(id == 687)
{
this->player->character->wis += 10;
this->player->character->Save();
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
if(id == 688)
{
if(this->player->character->level >= 200)
{
this->player->character->level = 0;
this->player->character->exp = 0;
this->player->character->Save();
this->server->world->Kick(this->player->character, this->player->character, false);
}
}
for(int i = 0 ; i < static_cast<int>(this->server->world->pet_config["Amount"]) ; i++)
{
if(id == static_cast<int>(this->server->world->pet_config[util::to_string(i+1) + ".Item_ID"]))
{
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
unsigned char index = this->player->character->map->GenerateNPCIndex();
if(1 == static_cast<int>(this->server->world->pet_config["Allow_Multiple_pets"]))
{
this->player->character->pet = new NPC(this->player->character->map, static_cast<int>(this->server->world->pet_config[util::to_string(i+1) + ".NPC_ID"]), this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
}
else if (!this->player->character->has_pet)
{
this->player->character->pet = new NPC(this->player->character->map, static_cast<int>(this->server->world->pet_config[util::to_string(i+1) + ".NPC_ID"]), this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
}
this->player->character->Save();
}
}
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
int cls, eff, clvl, gainedstat, hef, statloss, stat;
for(int i = 0 ; i < static_cast<int>(this->server->world->cspells_config["Amount"]) ; i++)
{
stat = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".stat"]);
cls = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".class"]);
eff = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".eff"]);
clvl = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".level"]);
gainedstat = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".gainedstat"]);
hef = util::rand(1, 31);
statloss = static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".statloss"]);
if(id == static_cast<int>(this->server->world->cspells_config[util::to_string(i+1) + ".Item_ID"]))
{
if(this->player->character->clas == cls && this->player->character->level >= clvl)
{
if(eff == 1 && this->player->character->classupdate != true)
{
this->player->character->classupdate = true;
this->player->character->Hide();
this->server->world->Hide();
}
else if(eff == 2 && this->player->character->classupdate != true)
{
this->player->character->classupdate = true;
this->server->world->TStat();
if(stat == 1)
{
this->player->character->str += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
else if(stat == 2)
{
this->player->character->intl += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
else if(stat == 3)
{
this->player->character->wis += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
else if(stat == 4)
{
this->player->character->agi += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
else if(stat == 5)
{
this->player->character->con += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
else if(stat == 6)
{
this->player->character->cha += gainedstat;
this->player->character->CalculateStats();
this->player->character->Save();
this->player->character->StatSkill();
}
}
else if(eff == 3)
{
this->player->character->map->ClassSpell(this->player->character, this->player->id);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
Character *target = *character;
target->AddRef();
this->player->character->map->ClassSpell(target, target->player->id);
}
}
}
}
}
}
switch (item->type)
{
case EIF::Teleport:
{
if (this->state < EOClient::Playing)
{
break;
}
if (!this->player->character->map->scroll)
{
break;
}
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
if (item->scrollmap == 0)
{
this->player->character->PetTransfer();
this->player->character->Warp(this->player->character->SpawnMap(), this->player->character->SpawnX(), this->player->character->SpawnY(), WARP_ANIMATION_SCROLL);
this->player->character->PetTransfer();
}
else
{
this->player->character->PetTransfer();
this->player->character->Warp(item->scrollmap, item->scrollx, item->scrolly, WARP_ANIMATION_SCROLL);
this->player->character->PetTransfer();
}
CLIENT_SEND(reply);
}
break;
case EIF::Heal:
{
if (this->state < EOClient::Playing) return false;
int hpgain = item->hp;
int tpgain = item->tp;
if (this->server->world->config["LimitDamage"])
{
hpgain = std::min(hpgain, this->player->character->maxhp - this->player->character->hp);
tpgain = std::min(tpgain, this->player->character->maxtp - this->player->character->tp);
}
hpgain = std::max(hpgain, 0);
tpgain = std::max(tpgain, 0);
this->player->character->hp += hpgain;
this->player->character->tp += tpgain;
if (!this->server->world->config["LimitDamage"])
{
this->player->character->hp = std::min(this->player->character->hp, this->player->character->maxhp);
this->player->character->tp = std::min(this->player->character->tp, this->player->character->maxtp);
}
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
reply.AddInt(hpgain);
reply.AddShort(this->player->character->hp);
reply.AddShort(this->player->character->tp);
PacketBuilder builder(PACKET_RECOVER, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddInt(hpgain);
builder.AddChar(int(double(this->player->character->hp) / double(this->player->character->maxhp) * 100.0));
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (*character != this->player->character && this->player->character->InRange(*character))
{
character->player->client->SendBuilder(builder);
}
}
if (this->player->character->party)
{
this->player->character->party->UpdateHP(this->player->character);
}
CLIENT_SEND(reply);
}
break;
case EIF::HairDye:
{
if (this->state < EOClient::Playing) return false;
this->player->character->haircolor = item->haircolor;
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
reply.AddChar(item->haircolor);
PacketBuilder builder(PACKET_CLOTHES, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddChar(SLOT_HAIRCOLOR);
builder.AddChar(0); // subloc
builder.AddChar(item->haircolor);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (*character != this->player->character && this->player->character->InRange(*character))
{
character->player->client->SendBuilder(builder);
}
}
CLIENT_SEND(reply);
}
break;
case EIF::Beer:
{
if (this->state < EOClient::Playing) return false;
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
CLIENT_SEND(reply);
}
break;
case EIF::EffectPotion:
{
if (this->state < EOClient::Playing) return false;
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
reply.AddShort(item->effect);
this->player->character->Effect(item->effect, false);
CLIENT_SEND(reply);
}
break;
case EIF::CureCurse:
{
if (this->state < EOClient::Playing) return false;
for (std::size_t i = 0; i < this->player->character->paperdoll.size(); ++i)
{
if (this->server->world->eif->Get(this->player->character->paperdoll[i])->special == EIF::Cursed)
{
this->player->character->paperdoll[i] = 0;
}
}
this->player->character->poisoned = false;
this->player->character->CalculateStats();
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
reply.AddShort(this->player->character->maxhp);
reply.AddShort(this->player->character->maxtp);
reply.AddShort(this->player->character->str);
reply.AddShort(this->player->character->intl);
reply.AddShort(this->player->character->wis);
reply.AddShort(this->player->character->agi);
reply.AddShort(this->player->character->con);
reply.AddShort(this->player->character->cha);
reply.AddShort(this->player->character->mindam);
reply.AddShort(this->player->character->maxdam);
reply.AddShort(this->player->character->accuracy);
reply.AddShort(this->player->character->evade);
reply.AddShort(this->player->character->armor);
PacketBuilder builder;
builder.SetID(PACKET_CLOTHES, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddChar(SLOT_CLOTHES);
builder.AddChar(0);
builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Boots])->dollgraphic);
builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Armor])->dollgraphic);
builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Hat])->dollgraphic);
builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Weapon])->dollgraphic);
builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Shield])->dollgraphic);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (*character != this->player->character && this->player->character->InRange(*character))
{
character->player->client->SendBuilder(builder);
}
}
CLIENT_SEND(reply);
}
break;
case EIF::EXPReward:
{
if (this->state < EOClient::Playing) return false;
bool level_up = false;
this->player->character->exp += item->expreward;
this->player->character->exp = std::min(this->player->character->exp, static_cast<int>(this->player->character->map->world->config["MaxExp"]));
while (this->player->character->level < static_cast<int>(this->player->character->map->world->config["MaxLevel"])
&& this->player->character->exp >= this->player->character->map->world->exp_table[this->player->character->level+1])
{
level_up = true;
++this->player->character->level;
this->player->character->statpoints += static_cast<int>(this->player->character->map->world->config["StatPerLevel"]);
this->player->character->skillpoints += static_cast<int>(this->player->character->map->world->config["SkillPerLevel"]);
this->player->character->CalculateStats();
}
this->player->character->DelItem(id, 1);
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
reply.AddInt(this->player->character->exp);
reply.AddChar(level_up ? this->player->character->level : 0);
reply.AddShort(this->player->character->statpoints);
reply.AddShort(this->player->character->skillpoints);
reply.AddShort(this->player->character->maxhp);
reply.AddShort(this->player->character->maxtp);
reply.AddShort(this->player->character->maxsp);
if (level_up)
{
// TODO: Something better than this
this->player->character->Emote(EMOTE_LEVELUP, false);
}
CLIENT_SEND(reply);
}
break;
default:
return true;
}
}
}
break;
case PACKET_DROP: // Drop an item on the ground
{
if (this->state < EOClient::PlayingModal) return false;
CLIENT_QUEUE_ACTION(0.0)
int id = reader.GetShort();
int amount;
if (this->server->world->eif->Get(id)->special == EIF::Lore)
{
return true;
}
if (reader.Length() == 8)
{
amount = reader.GetThree();
}
else
{
amount = reader.GetInt();
}
unsigned char x = reader.GetByte(); // ?
unsigned char y = reader.GetByte(); // ?
amount = std::min<int>(amount, this->server->world->config["MaxDrop"]);
if (amount == 0)
{
return true;
}
if (x == 255 && y == 255)
{
x = this->player->character->x;
y = this->player->character->y;
}
else
{
if (this->state < EOClient::Playing) return false;
x = PacketProcessor::Number(x);
y = PacketProcessor::Number(y);
}
int distance = util::path_length(x, y, this->player->character->x, this->player->character->y);
if (distance > static_cast<int>(this->server->world->config["DropDistance"]))
{
return true;
}
if (!this->player->character->map->Walkable(x, y))
{
return true;
}
if (this->player->character->HasItem(id) >= amount && this->player->character->mapid != static_cast<int>(this->server->world->config["JailMap"]))
{
Map_Item *item = this->player->character->map->AddItem(id, amount, x, y, this->player->character);
if (item)
{
item->owner = this->player->id;
item->unprotecttime = Timer::GetTime() + static_cast<double>(this->server->world->config["ProtectPlayerDrop"]);
this->player->character->DelItem(id, amount);
reply.SetID(PACKET_ITEM, PACKET_DROP);
reply.AddShort(id);
reply.AddThree(amount);
reply.AddInt(this->player->character->HasItem(id));
reply.AddShort(item->uid);
reply.AddChar(x);
reply.AddChar(y);
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
CLIENT_SEND(reply);
}
}
}
break;
case PACKET_JUNK: // Destroying an item
{
if (this->state < EOClient::PlayingModal) return false;
int id = reader.GetShort();
int amount = reader.GetInt();
if (this->player->character->HasItem(id) >= amount)
{
this->player->character->DelItem(id, amount);
reply.SetID(PACKET_ITEM, PACKET_JUNK);
reply.AddShort(id);
reply.AddThree(amount); // Overflows, does it matter?
reply.AddInt(this->player->character->HasItem(id));
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
CLIENT_SEND(reply);
}
}
break;
case PACKET_GET: // Retrieve an item from the ground
{
if (this->state < EOClient::Playing) return false;
CLIENT_QUEUE_ACTION(0.0)
int uid = reader.GetShort();
Map_Item *item = this->player->character->map->GetItem(uid);
if (item)
{
int distance = util::path_length(item->x, item->y, this->player->character->x, this->player->character->y);
if (distance > static_cast<int>(this->server->world->config["DropDistance"]))
{
break;
}
if (item->owner != this->player->id && item->unprotecttime > Timer::GetTime())
{
break;
}
this->player->character->AddItem(item->id, item->amount);
reply.SetID(PACKET_ITEM, PACKET_GET);
reply.AddShort(uid);
reply.AddShort(item->id);
reply.AddThree(item->amount);
reply.AddChar(this->player->character->weight);
reply.AddChar(this->player->character->maxweight);
CLIENT_SEND(reply);
this->player->character->map->DelItem(item, this->player->character);
break;
}
}
break;
default:
return false;
}
return true;
}