Pastebin

New pastes are no longer accepted · Stats

Latest Pastes

item.cpp curse

case EIF::CureCurse:
					{
						for (std::size_t i = 0; i < this->player->character->paperdoll.size(); ++i)
						{
							if (this->server->world->eif->Get(this->player->character->paperdoll[i])->special == EIF::Cursed)
							{
								this->player->character->paperdoll[i] = 0;
							}
						}
                        this->player->character->poisoned = false;
						this->player->character->CalculateStats();

						this->player->character->DelItem(id, 1);
						reply.AddInt(this->player->character->HasItem(id));
						reply.AddChar(this->player->character->weight);
						reply.AddChar(this->player->character->maxweight);

						reply.AddShort(this->player->character->maxhp);
						reply.AddShort(this->player->character->maxtp);
						reply.AddShort(this->player->character->str);
						reply.AddShort(this->player->character->intl);
						reply.AddShort(this->player->character->wis);
						reply.AddShort(this->player->character->agi);
						reply.AddShort(this->player->character->con);
						reply.AddShort(this->player->character->cha);
						reply.AddShort(this->player->character->mindam);
						reply.AddShort(this->player->character->maxdam);
						reply.AddShort(this->player->character->accuracy);
						reply.AddShort(this->player->character->evade);
						reply.AddShort(this->player->character->armor);

						PacketBuilder builder;
						builder.SetID(PACKET_CLOTHES, PACKET_AGREE);
						builder.AddShort(this->player->id);
						builder.AddChar(SLOT_CLOTHES);
						builder.AddChar(0);
						builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Boots])->dollgraphic);
						builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Armor])->dollgraphic);
						builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Hat])->dollgraphic);
						builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Weapon])->dollgraphic);
						builder.AddShort(this->server->world->eif->Get(this->player->character->paperdoll[Character::Shield])->dollgraphic);

						UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
						{
							if (*character != this->player->character && this->player->character->InRange(*character))
							{
								character->player->client->SendBuilder(builder);
							}
						}

						CLIENT_SEND(reply);
					}
					break;