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Item.cpp house key

if(this->player->character)
            {
                 int house, id1;
                 for(int i = 0 ; i < static_cast<int>(this->server->world->house_config["Amount"]) ; i++){
                 id1 = static_cast<int>(this->server->world->house_config[util::to_string(i+1) + ".id"]);
                 house = static_cast<int>(this->server->world->house_config[util::to_string(i+1) + ".house"]);

                 if(id == id1 && this->player->character->mapid != this->player->character->house)
                  {
                    this->player->character->AddItem(id1, 1);
                    this->player->character->house = house;
                    this->player->character->House();
                    this->player->character->Save();
                  }
               else if(id == id1 && this->player->character->mapid == this->player->character->house)
                  {
                   this->player->character->AddItem(id1, 1);
                   this->player->character->LeaveHouse();
                   this->player->character->house = house;
                   this->player->character->Save();
                  }
               }
            }