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logout

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void Character::Logout()
{
    if (!this->online)
    {
        if (this->guild)
        {
            this->guild->Release();
            this->guild = 0;
        }
 
        return;
    }
 
    if (this->trading)
    {
        PacketBuilder builder(PACKET_TRADE, PACKET_CLOSE);
        builder.AddShort(this->id);
        this->trade_partner->player->client->SendBuilder(builder);
 
        this->player->client->state = EOClient::Playing;
        this->trading = false;
        this->trade_inventory.clear();
        this->trade_agree = false;
 
        this->trade_partner->player->client->state = EOClient::Playing;
        this->trade_partner->trading = false;
        this->trade_partner->trade_inventory.clear();
        this->trade_agree = false;
 
        this->trade_partner->trade_partner = 0;
        this->trade_partner = 0;
    }
 
    if (this->party)
    {
        this->party->Leave(this);
    }
 
    if (this->arena)
    {
        --this->arena->occupants;
    }
 
    UTIL_PTR_LIST_FOREACH(this->unregister_npc, NPC, npc)
    {
        UTIL_PTR_LIST_FOREACH(npc->damagelist, NPC_Opponent, checkopp)
        {
            if (checkopp->attacker == this)
            {
                npc->totaldamage -= checkopp->damage;
                npc->damagelist.erase(checkopp);
                break;
            }
        }
    }
 
if(this->has_pet)
{
erase_first(this->map->npcs, this->pet);
this->pet->Release();
this->has_pet = false;
}
 
    this->online = false;
 
    this->Save();
 
    this->world->Logout(this);
}