void Character::LvlUp()
{
bool level_up = false;
if(this->fish == true)
{
int thirdrdlvl = this->flvl * 3;
if (this->fexp >= ((this->flvl * thirdrdlvl) * 50))//EX:lvl 10 x 30 x 50 = 15000
{
this->flvl += 1;
level_up = true;
}
}
if(this->mine == true)
{
int thirdrdlvl = this->mlvl * 3;
if (this->mexp >= ((this->mlvl * thirdrdlvl) * 50))//EX:lvl 10 x 30 x 50 = 1500
{
this->mlvl += 1;
level_up = true;
}
}
if (level_up)
{
this->Emote(EMOTE_LEVELUP, true);
}
this->Save();
}