void Character::LvlUp() { bool level_up = false; if(this->fish == true) { int thirdrdlvl = this->flvl * 3; if (this->fexp >= ((this->flvl * thirdrdlvl) * 50))//EX:lvl 10 x 30 x 50 = 15000 { this->flvl += 1; level_up = true; } } if(this->mine == true) { int thirdrdlvl = this->mlvl * 3; if (this->mexp >= ((this->mlvl * thirdrdlvl) * 50))//EX:lvl 10 x 30 x 50 = 1500 { this->mlvl += 1; level_up = true; } } if (level_up) { this->Emote(EMOTE_LEVELUP, true); } this->Save(); }