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map storm1

void Map::Storm()
{
PacketBuilder reply;
int id;

for(int i = 0 ; i < static_cast<int>(this->world->storms_config["TAmount"]) ; i++){
id = static_cast<int>(this->world->storms_config[util::to_string(i+1) + ".map"]);
if (this->id == id)
                {
UTIL_PTR_LIST_FOREACH(this->characters, Character, character)
{
int random = util::rand(0, 100);
if (random < 20)
{
 character->map->Effect(MAP_EFFECT_QUAKE, 1);
  reply.SetID(PACKET_EFFECT, PACKET_AGREE);
reply.AddChar(character->x);
reply.AddChar(character->y - 11);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y - 5);
reply.AddShort(10);
  reply.AddChar(character->x);
reply.AddChar(character->y - 9);
reply.AddShort(10);
reply.AddChar(character->x + 3);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 7);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 8);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 3);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 5);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 9);
reply.AddShort(10);
reply.AddChar(character->x - 3);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 6);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 8);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 11);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y + 1);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y +6);
reply.AddShort(17);
  reply.AddChar(character->x);
reply.AddChar(character->y + 2);
reply.AddShort(17);
reply.AddChar(character->x - 12);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 4);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 1);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 10);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 4);
reply.AddChar(character->y);
reply.AddShort(17);

if (character->InRange(*character))
{
character->player->client->SendBuilder(reply);
    }
  }
else if (random < 30 && random >= 20)
{
character->map->Effect(MAP_EFFECT_QUAKE, 1);
break;
}
if(random < 50 && random >= 20)
{
character->map->Effect(MAP_EFFECT_QUAKE, 3);
  reply.SetID(PACKET_EFFECT, PACKET_AGREE);
reply.AddChar(character->x);
reply.AddChar(character->y - 1);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y - 5);
reply.AddShort(10);
  reply.AddChar(character->x);
reply.AddChar(character->y - 9);
reply.AddShort(10);
reply.AddChar(character->x + 10);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 6);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 9);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 3);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 5);
reply.AddShort(10);
  reply.AddChar(character->x);
reply.AddChar(character->y + 9);
reply.AddShort(10);
reply.AddChar(character->x - 3);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 2);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 8);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 11);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y + 1);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y +6);
reply.AddShort(17);
  reply.AddChar(character->x);
reply.AddChar(character->y + 4);
reply.AddShort(17);
reply.AddChar(character->x - 12);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 13);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 3);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 9);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 7);
reply.AddChar(character->y);
reply.AddShort(17);

if (character->InRange(*character))
{
character->player->client->SendBuilder(reply);
    }
  }
else if (random < 60 && random >= 50)
{
character->map->Effect(MAP_EFFECT_QUAKE, 1);
break;
}
if(random < 90 && random >= 60)
{
character->map->Effect(MAP_EFFECT_QUAKE, 3);
  reply.SetID(PACKET_EFFECT, PACKET_AGREE);
reply.AddChar(character->x);
reply.AddChar(character->y - 3);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y - 5);
reply.AddShort(17);
  reply.AddChar(character->x);
reply.AddChar(character->y - 9);
reply.AddShort(10);
reply.AddChar(character->x + 11);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x + 6);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 8);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 3);
reply.AddShort(17);
reply.AddChar(character->x);
reply.AddChar(character->y + 5);
reply.AddShort(17);
  reply.AddChar(character->x);
reply.AddChar(character->y + 9);
reply.AddShort(10);
reply.AddChar(character->x - 3);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 2);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 8);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x + 11);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y + 1);
reply.AddShort(10);
reply.AddChar(character->x);
reply.AddChar(character->y +6);
reply.AddShort(17);
  reply.AddChar(character->x);
reply.AddChar(character->y + 4);
reply.AddShort(10);
reply.AddChar(character->x - 12);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 7);
reply.AddChar(character->y);
reply.AddShort(17);
reply.AddChar(character->x - 3);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 6);
reply.AddChar(character->y);
reply.AddShort(10);
reply.AddChar(character->x - 7);
reply.AddChar(character->y);
reply.AddShort(10);

if (character->InRange(*character))
{
character->player->client->SendBuilder(reply);
    }
  }
else if (random < 100 && random >= 90)
{
character->map->Effect(MAP_EFFECT_QUAKE, 1);
break;
}
}
}
}
}