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ms invince

void Map::Poisoned()
 {
   PacketBuilder builder;
  UTIL_PTR_LIST_FOREACH(this->characters, Character, character)
   {
   Character *from = *character;
   from->AddRef();
   if(from->poisoned == true)
    {
   int amount = util::rand(2, 10);

   int limitamount = std::min(amount, int(from->hp));

   if(this->world->config["LimitDamage"])
    {
    amount = limitamount;
    }
    if (from->invincible == false)
    {
    from->hp -= limitamount;

    builder.SetID(PACKET_CLOTHES, PACKET_REPLY);
    builder.AddShort(0);
    builder.AddShort(from->player->id);
    builder.AddThree(amount);
    builder.AddChar(from->direction);
    builder.AddChar(int(double(from->hp) / double(from->maxhp) * 100.0));
    builder.AddChar(from->hp == 0);

     UTIL_PTR_LIST_FOREACH(this->characters, Character, checkchar)
                    {
            if (from->InRange(*checkchar))
            {
            checkchar->player->client->SendBuilder(builder);
            }
      }
}
 else
  {
    builder.SetID(PACKET_CLOTHES, PACKET_REPLY);
    builder.AddShort(0);
    builder.AddShort(from->id);
    builder.AddThree(0);
    builder.AddChar(from->direction);
    builder.AddChar(int(double(from->hp) / double(from->maxhp) * 100.0));
    builder.AddChar(from->hp == 0);

    UTIL_PTR_LIST_FOREACH(this->characters, Character, checkchar)
      {
      if (from->InRange(*checkchar))
        {
         checkchar->player->client->SendBuilder(builder);
        }
    }
}

          if(from->hp == 0)
           {
           int sm = from->SpawnMap();
           int sx = from->SpawnX();
           int sy =  from->SpawnY();

           from->PetTransfer();//if you dont have a pet system remove this line
           from->Warp(sm, sx, sy, WARP_ANIMATION_ADMIN);
           from->PetTransfer();//if you dont have a pet system remove this line
           from->hp = from->maxhp;
           from->poisoned = false;

        if(from->x == sx && from->y == sy)
           {
        builder.Reset();
        builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
        builder.AddShort(from->hp);
        builder.AddInt(from->exp);
        builder.AddShort(from->tp);
        from->player->client->SendBuilder(builder);

        }
         break;
    }
           builder.Reset();
           builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
           builder.AddShort(from->hp);
           builder.AddInt(from->exp);
           builder.AddShort(from->tp);

            from->player->client->SendBuilder(builder);

           }
      }
}