Pastebin

New pastes are no longer accepted · Stats

Latest Pastes

NPC.CPP Search for;

Config::iterator drops = map->world->drops_config.find(util::to_string(this->id));
	if (drops != map->world->drops_config.end())
	{
		std::vector<std::string> parts = util::explode(',', static_cast<std::string>((*drops).second));

		if (parts.size() > 1)
		{
			if (parts.size() % 4 != 0)
			{
				Console::Wrn("skipping invalid drop data for NPC #%i", id);
				return;
			}

			this->drops.resize(parts.size() / 4);

			for (std::size_t i = 0; i < parts.size(); i += 4)
			{
				NPC_Drop *drop(new NPC_Drop);

				drop->id = util::to_int(parts[i]);
				drop->min = util::to_int(parts[i+1]);
				drop->max = util::to_int(parts[i+2]);
				drop->chance = util::to_float(parts[i+3]);

				this->drops[i/4] = drop;
			}
		}
	}