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pet heal

				else if (command.length() >= 2 && command.compare(0,2,"ph") == 0 && this->player->character->has_pet)
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
    {
  int hpgain = this->player->character->maxhp - this->player->character->hp;

                        if(this->player->character->tp > 0)
                        {
                            this->player->character->tp -= 50;
                            if (this->player->character->tp <= 0)
                            {
                             this->player->character->tp = 0;
                            }

                    this->player->character->hp += hpgain;

                        reply.AddInt(hpgain);
      reply.AddShort(this->player->character->hp);
                        {
                        PacketBuilder builder;
      builder.SetID(PACKET_RECOVER, PACKET_AGREE);
      builder.AddShort(this->player->id);
      builder.AddInt(hpgain);
      builder.AddChar(int(double(this->player->character->hp) / double(this->player->character->maxhp) * 100.0));
                        UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)

                        {
                           character->player->client->SendBuilder(builder);
                        }
                        }
                        PacketBuilder builder;
                        builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
                        builder.AddShort(this->player->character->hp);
                        builder.AddShort(this->player->character->tp);
                       UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)

                        {
                           character->player->client->SendBuilder(builder);
                        }
                        }
                        PacketBuilder builder;
                        builder.SetID(PACKET_EFFECT, PACKET_PLAYER);
                        builder.AddShort(this->player->id);
                        builder.AddShort(21);
                        builder.AddChar(0);
                   UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)

                        {
                           character->player->client->SendBuilder(builder);
                        }

    }
}