if(id == 9)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 345, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->str += 500;
this->player->character->con += 500;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->con -= 500;
this->player->character->str -= 500;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 20)//10
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 344, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->str += 500;
this->player->character->wis += 500;
this->player->character->agi += 500;
this->player->character->con += 500;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->str -= 500;
this->player->character->wis -= 500;
this->player->character->agi -= 500;
this->player->character->con -= 500;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 376)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 346, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->con += 300;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->con -= 300;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 17)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 347, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->wis += 400;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->wis -= 400;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 16)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 348, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->str += 80;
this->player->character->wis += 80;
this->player->character->con += 80;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->str -= 80;
this->player->character->wis -= 80;
this->player->character->con -= 80;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 3)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 349, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->str += 40;
this->player->character->wis += 40;
this->player->character->con += 40;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->str -= 40;
this->player->character->wis -= 40;
this->player->character->con -= 40;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 15)
{
this->player->character->Save(); //this may be unnessasary
this->player->character->AddItem(id, 1);//adds back the item after it's use
this->player->character->Save();
if(!this->player->character->has_pet)
{
unsigned char index = this->player->character->map->GenerateNPCIndex();
if (index > 250)
{
break;
}
this->player->character->pet = new NPC(this->player->character->map, 350, this->player->character->x + 1,this->player->character->y, 1, 1, index, true, true);
this->player->character->pet->Spawn();
this->player->character->pet->SetOwner(this->player->character);
this->player->character->has_pet = true;
//this->player->character->AddItem(682, 1);
this->player->character->map->npcs.push_back(this->player->character->pet);
this->player->character->str += 300;
this->player->character->CalculateStats();
this->player->character->StatSkill();
this->player->character->Save();
}
else if(this->player->character->has_pet == true)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if (this->player->character->InRange(*character))
{
this->player->character->pet->RemoveFromView(*character);
}
}
erase_first(this->player->character->map->npcs, this->player->character->pet);
this->player->character->pet->Release();
this->player->character->has_pet = false;
this->player->character->str -= 300;
this->player->character->CalculateStats();
this->player->character->StatSkill();
}
}
if(id == 563) //pk fire
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 638) //pk X Ray
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 639) //Green Flame
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 640) //pk Energy Ball
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 641) //pk dark beam
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character_ptr->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->pet->owner->name;
this->server->world->ServerMsg(msg);
int item = 1;
int amount = 2000;
if (this->player->character->pet->owner->AddItem(item, amount))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(item);
builder.AddThree(amount);
builder.AddChar(this->player->character->pet->owner->weight);
builder.AddChar(this->player->character->pet->owner->maxweight);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
bool stats_updated = false;
this->player->character->pet->owner->exp += 1000;
stats_updated = true;
if (stats_updated)
{
bool level_up = false;
while (this->player->character->pet->owner->level < static_cast<int>(this->server->world->config["MaxLevel"]) && this->player->character->pet->owner->exp >= this->server->world->exp_table[this->player->character->pet->owner->level+1])
{
level_up = true;
++this->player->character->pet->owner->level;
this->player->character->pet->owner->statpoints += static_cast<int>(this->server->world->config["StatPerLevel"]);
this->player->character->pet->owner->skillpoints += static_cast<int>(this->server->world->config["SkillPerLevel"]);
this->player->character->pet->owner->CalculateStats();
}
PacketBuilder builder(PACKET_RECOVER, PACKET_REPLY);
builder.AddInt(this->player->character->pet->owner->exp);
builder.AddShort(this->player->character->pet->owner->karma);
builder.AddChar(level_up ? this->player->character->pet->owner->level : 0);
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
return false;
}
if(id == 642) //NPC Attack Fire
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 17, 0);
}
}
}
}
}
return false;
}
if(id == 643) //NPC Attack Dark Beam
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 22, 0);
}
}
}
}
}
return false;
}
if(id == 644) //NPC Attack Energy Ball
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 15, 0);
}
}
}
}
}
return false;
}
if(id == 645) //Pet Heal
{
PacketBuilder builder;
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
int hpgain = this->player->character->pet->owner->maxhp - this->player->character->pet->owner->hp;
if(this->player->character->pet->owner->tp > 0)
{
this->player->character->pet->owner->tp -= 50;
if (this->player->character->pet->owner->tp <= 0)
{
this->player->character->pet->owner->tp = 0;
}
this->player->character->pet->owner->hp += hpgain;
reply.AddInt(hpgain);
reply.AddShort(this->player->character->pet->owner->hp);
{
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddInt(hpgain);
builder.AddChar(int(double(this->player->character->pet->owner->hp) / double(this->player->character->pet->owner->maxhp) * 100.0));
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(this->player->character->pet->owner->hp);
builder.AddShort(this->player->character->pet->owner->tp);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
this->player->character->pet->owner->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_EFFECT, PACKET_PLAYER);
builder.AddShort(this->player->id);
builder.AddShort(21);
builder.AddChar(0);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
}
return false;
}
if(id == 646) //pk fire
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(17);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->name;
this->server->world->ServerMsg(msg);
if (this->player->character->AddItem(1, 2000))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(1);
builder.AddThree(2000);
builder.AddChar(this->player->character->weight);
builder.AddChar(this->player->character->maxweight);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
this->player->character->player->client->SendBuilder(builder);
}
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 647) //pk X Ray
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(37);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->name;
this->server->world->ServerMsg(msg);
if (this->player->character->AddItem(1, 2000))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(1);
builder.AddThree(2000);
builder.AddChar(this->player->character->weight);
builder.AddChar(this->player->character->maxweight);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
this->player->character->player->client->SendBuilder(builder);
}
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 648) //Green Flame
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(31);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->name;
this->server->world->ServerMsg(msg);
if (this->player->character->AddItem(1, 2000))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(1);
builder.AddThree(2000);
builder.AddChar(this->player->character->weight);
builder.AddChar(this->player->character->maxweight);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
this->player->character->player->client->SendBuilder(builder);
}
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 649) //pk Energy Ball
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(15);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->name;
this->server->world->ServerMsg(msg);
if (this->player->character->AddItem(1, 2000))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(1);
builder.AddThree(2000);
builder.AddChar(this->player->character->weight);
builder.AddChar(this->player->character->maxweight);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
this->player->character->player->client->SendBuilder(builder);
}
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 650) //pk dark beam
{
PacketBuilder builder;
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
if(this->player->character->has_pet)
{
if(this->player->character->map->pk == true)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int distance = util::path_length(character_ptr->x, character_ptr->y, this->player->character->x, this->player->character->y);
if (distance >0 && distance <13)
{
Character *character_ptr = *character;
character_ptr->AddRef();
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
int limitamount = std::min(amount, int(character_ptr->hp));
if (static_cast<int>(this->server->world->config["LimitDamage"]))
{
amount = limitamount;
}
if (character_ptr->invincible == false)
{
character_ptr->hp -= limitamount;
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(amount);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
else
{
builder.SetID(PACKET_CLOTHES, PACKET_ADMIN);
builder.AddShort(this->player->character->player->id);
builder.AddShort(character_ptr->player->id);
builder.AddThree(0);
builder.AddChar(this->player->character->direction);
builder.AddChar(int(double(character_ptr->hp) / double(character_ptr->maxhp) * 100.0));
builder.AddChar(character_ptr->hp == 0);
builder.AddShort(22);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, checkchar)
{
if (character_ptr->InRange(*checkchar))
{
checkchar->player->client->SendBuilder(builder);
}
}
}
if (character_ptr->hp == 0)
{
std::string msg(character->name + " got KnocKed tHE FuK ouT By ");
msg += this->player->character->name;
this->server->world->ServerMsg(msg);
if (this->player->character->AddItem(1, 2000))
{
PacketBuilder builder(PACKET_ITEM, PACKET_GET);
builder.AddShort(0); // UID
builder.AddShort(1);
builder.AddThree(2000);
builder.AddChar(this->player->character->weight);
builder.AddChar(this->player->character->maxweight);
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
this->player->character->player->client->SendBuilder(builder);
}
}
character_ptr->hp = int(character_ptr->maxhp * static_cast<double>(this->server->world->config["DeathRecover"]) / 100.0);
if (this->server->world->config["Deadly"])
{
character_ptr->DropAll(this->player->character);
}
character_ptr->PetTransfer();
character_ptr->map->Leave(character_ptr, WARP_ANIMATION_NONE, true);
this->player->character->exp += 10000;
character_ptr->nowhere = true;
character_ptr->map = this->server->world->GetMap(character_ptr->SpawnMap());
character_ptr->mapid = character_ptr->SpawnMap();
character_ptr->x = character_ptr->SpawnX();
character_ptr->y = character_ptr->SpawnY();
character_ptr->PetTransfer();
PacketReader reader("");
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_NULL, reader, 1.5);
character_ptr->player->client->queue.AddAction(PACKET_INTERNAL, PACKET_INTERNAL_WARP, reader, 0.0);
}
builder.Reset();
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(character_ptr->hp);
builder.AddShort(character_ptr->tp);
character_ptr->player->client->SendBuilder(builder);
character_ptr->Release();
return true;
}
}
}
}
}
if(id == 651) //NPC Attack Fire
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 17, 0);
}
}
}
}
}
}
if(id == 652) //NPC Attack Dark Beam
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 22, 0);
}
}
}
}
}
}
if(id == 653) //NPC Attack Energy Ball
{
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
UTIL_PTR_VECTOR_FOREACH(this->player->character->map->npcs, NPC, npc)
{
int distance = util::path_length(npc->x, npc->y, this->player->character->x, this->player->character->y);
if (distance >2 && distance <13)
{
if ((npc->Data()->type == ENF::Aggressive || npc->Data()->type == ENF::Passive)
&& npc->alive)
{
int amount = util::rand(this->player->character->pet->Data()->mindam, this->player->character->pet->Data()->maxdam + static_cast<int>(this->server->world->config["NPCAdjustMaxDam"]));
npc->SpellDamage(this->player->character, amount, 15, 0);
}
}
}
}
}
}
if(id == 654) //Pet Heal
{
PacketBuilder builder;
if(this->player->character->has_pet)
{
UTIL_PTR_LIST_FOREACH(this->player->character->map->characters, Character, character)
{
int hpgain = this->player->character->maxhp - this->player->character->hp;
if(this->player->character->tp > 0)
{
this->player->character->tp -= 50;
if (this->player->character->tp <= 0)
{
this->player->character->tp = 0;
}
this->player->character->hp += hpgain;
reply.AddInt(hpgain);
reply.AddShort(this->player->character->hp);
{
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_AGREE);
builder.AddShort(this->player->id);
builder.AddInt(hpgain);
builder.AddChar(int(double(this->player->character->hp) / double(this->player->character->maxhp) * 100.0));
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_RECOVER, PACKET_PLAYER);
builder.AddShort(this->player->character->hp);
builder.AddShort(this->player->character->tp);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
PacketBuilder builder;
builder.SetID(PACKET_EFFECT, PACKET_PLAYER);
builder.AddShort(this->player->id);
builder.AddShort(21);
builder.AddChar(0);
UTIL_PTR_VECTOR_FOREACH(this->server->world->characters, Character, character)
{
character->player->client->SendBuilder(builder);
}
}
}
}
if(id == 655) //Pet spells Expalnation
{
PacketBuilder reply;
reply.SetID(PACKET_PING, PACKET_ACCEPT);
reply.AddString("Pets");
reply.AddByte(255);
reply.AddString(static_cast<std::string>(this->server->world->message_config["pets"]));
this->player->client->SendBuilder(reply);
}