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PlayerCommand

void World::PlayerCommand(std::string command, const std::vector<std::string>& arguments, Command_Source* from)
{
	std::unique_ptr<System_Command_Source> system_source;

    if (!from)
	{
		system_source.reset(new System_Command_Source(this));
		from = system_source.get();
	}

    PlayerCommands::Handle(util::lowercase(command), arguments, from);
}