//Find this: Database_Result res = this->world->db.Query("SELECT `name`, `title`, `home`, `fiance`, `partner`, `admin`, `class`, `gender`, `race`, `hairstyle`, `haircolor`," "`map`, `x`, `y`, `direction`, `level`, `exp`, `hp`, `tp`, `str`, `int`, `wis`, `agi`, `con`, `cha`, `statpoints`, `skillpoints`, " "`karma`,`sitting`, `bankmax`, `goldbank`, `usage`, `inventory`, `bank`, `paperdoll`, `spells`, `guild`, `guild_rank`, `quest`, `vars` FROM `characters` " "WHERE `name` = '$'", name.c_str()); //Change it to this: Database_Result res = this->world->db.Query("SELECT `name`, `title`, `home`, `fiance`, `partner`, `admin`, `class`, `gender`, `race`, `hairstyle`, `haircolor`," "`map`, `x`, `y`, `direction`, `level`, `exp`, `hp`, `tp`, `str`, `int`, `wis`, `agi`, `con`, `cha`, `statpoints`, `skillpoints`, " "`karma`,`boost`,`tick`,`sitting`, `bankmax`, `goldbank`, `usage`, `inventory`, `bank`, `paperdoll`, `spells`, `guild`, `guild_rank`, `quest`, `vars` FROM `characters` " "WHERE `name` = '$'", name.c_str()); //Find this->karma = GetRow<int>(row, "karma"); //add under it this->boost = GetRow<int>(row, "boost"); this->tick = GetRow<int>(row, "tick"); //then add boost and tick to your save function //find "`str` = #, `int` = #, `wis` = #, `agi` = #, `con` = #, `cha` = #, `statpoints` = #, `skillpoints` = #, `karma` = #,`sitting` = #, //change it to "`str` = #, `int` = #, `wis` = #, `agi` = #, `con` = #, `cha` = #, `statpoints` = #, `skillpoints` = #, `karma` = #,`boost` = #,`tick` = #,`sitting` = #,