//Find this:
Database_Result res = this->world->db.Query("SELECT `name`, `title`, `home`, `fiance`, `partner`, `admin`, `class`, `gender`, `race`, `hairstyle`, `haircolor`,"
"`map`, `x`, `y`, `direction`, `level`, `exp`, `hp`, `tp`, `str`, `int`, `wis`, `agi`, `con`, `cha`, `statpoints`, `skillpoints`, "
"`karma`,`sitting`, `bankmax`, `goldbank`, `usage`, `inventory`, `bank`, `paperdoll`, `spells`, `guild`, `guild_rank`, `quest`, `vars` FROM `characters` "
"WHERE `name` = '$'", name.c_str());
//Change it to this:
Database_Result res = this->world->db.Query("SELECT `name`, `title`, `home`, `fiance`, `partner`, `admin`, `class`, `gender`, `race`, `hairstyle`, `haircolor`,"
"`map`, `x`, `y`, `direction`, `level`, `exp`, `hp`, `tp`, `str`, `int`, `wis`, `agi`, `con`, `cha`, `statpoints`, `skillpoints`, "
"`karma`,`boost`,`tick`,`sitting`, `bankmax`, `goldbank`, `usage`, `inventory`, `bank`, `paperdoll`, `spells`, `guild`, `guild_rank`, `quest`, `vars` FROM `characters` "
"WHERE `name` = '$'", name.c_str());
//Find
this->karma = GetRow<int>(row, "karma");
//add under it
this->boost = GetRow<int>(row, "boost");
this->tick = GetRow<int>(row, "tick");
//then add boost and tick to your save function
//find
"`str` = #, `int` = #, `wis` = #, `agi` = #, `con` = #, `cha` = #, `statpoints` = #, `skillpoints` = #, `karma` = #,`sitting` = #,
//change it to
"`str` = #, `int` = #, `wis` = #, `agi` = #, `con` = #, `cha` = #, `statpoints` = #, `skillpoints` = #, `karma` = #,`boost` = #,`tick` = #,`sitting` = #,