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StatItem item.cpp <newguy>

if (item->str > 0 || item->intl > 0 || item->wis > 0 || item->agi > 0 || item->con > 0 || item->cha > 0)
						{
                        Character *user = this->player->character;
                        int bstr = item->str;
                        int bintl = item->intl;
                        int bwis = item->wis;
                        int bagi = item->agi;
                        int bcon = item->con;
                        int bcha = item->cha;
                        int time =  item->accuracy;
                        if (user->boost > 0)
                        {
                           user->ServerMsg("You are already boosted");
                           break;

                        }

                        else if (user->boost <= 0)
                        {

                            user->str += bstr;
                            user->intl += bintl;
                            user->agi += bagi;
                            user->wis += bwis;
                            user->con += bcon;
                            user->cha += bcha;
                            user->boost = item->id;
                            user->tick = 0;
                            user->tick += time;
                            PacketBuilder builder(PACKET_STATSKILL, PACKET_PLAYER);
                            builder.AddShort(this->player->character->statpoints);
                            builder.AddShort(this->player->character->str);
                            builder.AddShort(this->player->character->intl);
                            builder.AddShort(this->player->character->wis);
                            builder.AddShort(this->player->character->agi);
                            builder.AddShort(this->player->character->con);
                            builder.AddShort(this->player->character->cha);
                            builder.AddShort(this->player->character->maxhp);
                            builder.AddShort(this->player->character->maxtp);
                            builder.AddShort(this->player->character->maxsp);
                            builder.AddShort(this->player->character->maxweight);
                            builder.AddShort(this->player->character->mindam);
                            builder.AddShort(this->player->character->maxdam);
                            builder.AddShort(this->player->character->accuracy);
                            builder.AddShort(this->player->character->evade);
                            builder.AddShort(this->player->character->armor);
                            this->player->character->ServerMsg("You feel stronger...");
                            this->player->client->SendBuilder(builder);

                        }


						}