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StatItem world.cpp <newguy>

void world_boost(void *world_void)
{
        World *world = static_cast<World *>(world_void);


        UTIL_PTR_VECTOR_FOREACH(world->characters, Character, character)
        {
            if (character->boost >= 1 && character->tick > 0)
            {
                character->tick -= 1;


            }
            else if (character->boost >=1 && character->tick == 0)
            {
                EIF_Data *item = world->eif->Get(character->boost);
                int bstr = item->str;
                int bintl = item->intl;
                int bwis = item->wis;
                int bagi = item->agi;
                int bcon = item->con;
                int bcha = item->cha;
                character->str -= bstr;
                character->intl -= bintl;
                character->agi -= bagi;
                character->wis -= bwis;
                character->con -= bcon;
                character->cha -= bcha;
                character->boost = 0;
                character->tick = -1;
                PacketBuilder builder(PACKET_STATSKILL, PACKET_PLAYER);
                builder.AddShort(character->statpoints);
                builder.AddShort(character->str);
                builder.AddShort(character->intl);
                builder.AddShort(character->wis);
                builder.AddShort(character->agi);
                builder.AddShort(character->con);
                builder.AddShort(character->cha);
                builder.AddShort(character->maxhp);
                builder.AddShort(character->maxtp);
                builder.AddShort(character->maxsp);
                builder.AddShort(character->maxweight);
                builder.AddShort(character->mindam);
                builder.AddShort(character->maxdam);
                builder.AddShort(character->accuracy);
                builder.AddShort(character->evade);
                builder.AddShort(character->armor);
                character->player->client->SendBuilder(builder);
                character->ServerMsg("You feel the strength leave you.");




            }
        }
}