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talk casino blackjack

else if (command.length() >= 4 && command.compare(0,4,"deal") == 0)
        {
                //this->player->character->deal = true;
            int nextcard  = util::rand(1, 12);
            int hisnextcard  = util::rand(1, 12);
            int gold = 1;
            int amount1 = 1000;

            if (this->player->character)
	          {
           int target_x = this->player->character->x;
           int target_y = this->player->character->y;

	       switch (this->player->character->direction)
	        {
		     case DIRECTION_UP:
			 target_y -= 1;
			 break;

		    case DIRECTION_RIGHT:
			target_x += 1;
			break;

		    case DIRECTION_DOWN:
			target_y += 1;
			break;

		    case DIRECTION_LEFT:
			target_x -= 1;
			break;
	    }
            if (this->player->character->map->GetSpec(target_x, target_y) != Map_Tile::Unknown6 || (this->player->character->x != target_x && this->player->character->y != target_y))
              {
                break;
              }
            if (this->player->character->HasItem(1) < 500)
            {
            this->player->character->map->Msg(this->player->character, " You dont have enough gold to play ", true);
            break;
            }
            if(this->player->character->mycards > 21 && this->player->character->hiscards > 21)
            {
            this->player->character->mycards = 0;
            this->player->character->hiscards = 0;
            }

           if(this->player->character->deal == true)
           {
           if(arguments[0] == "cards")
             {

           if(this->player->character->mycards > 0 || this->player->character->hiscards > 0)
           {
           this->player->character->map->Msg(this->player->character,"either type #deal hit or #deal stand", true);
           break;
           }
            this->player->character->mycards += nextcard;
            this->player->character->hiscards += hisnextcard;
            this->player->character->map->Msg(this->player->character,"You got" + util::to_string(nextcard) , true);
            this->player->character->map->Msg(this->player->character,"He got" + util::to_string(hisnextcard) , true);
        }

            if(arguments[0] == "hit")
            {

            if(this->player->character->mycards < 1 || this->player->character->hiscards < 1)
            {
            this->player->character->map->Msg(this->player->character,"You cant hit type #deal cards", true);
            break;
            }

             if(this->player->character->hiscards > 16 && this->player->character->hiscards <= 21)
            {
            this->player->character->hiscards = this->player->character->hiscards;
            }
            else{
            this->player->character->hiscards += hisnextcard;
            }
            this->player->character->mycards += nextcard;
            //this->player->character->hiscards += hisnextcard;

            this->player->character->map->Msg(this->player->character,"You got" + util::to_string(this->player->character->mycards) , true);
            this->player->character->map->Msg(this->player->character,"He got" + util::to_string(this->player->character->hiscards) , true);

             if(this->player->character->mycards > 21 && this->player->character->hiscards <= 21)
                {
            this->player->character->map->Msg(this->player->character,"You lose" + util::to_string(this->player->character->mycards) , true);
            this->player->character->mycards = 0;
            this->player->character->hiscards = 0;
            short id = 1;
            int amount = 500;
            if(this->player->character->DelItem(id, amount));
             {
              PacketBuilder builder;
              builder.SetID(PACKET_ITEM, PACKET_KICK);
              builder.AddShort(id);
              builder.AddInt(this->player->character->HasItem(id));
              builder.AddChar(this->player->character->weight);
              builder.AddChar(this->player->character->maxweight);
              this->player->character->player->client->SendBuilder(builder);
            }
            break;
            }
          if(this->player->character->hiscards > 21 && this->player->character->mycards <=21)
          {
            this->player->character->map->Msg(this->player->character,"You win" , true);
            this->player->character->mycards = 0;
            this->player->character->hiscards = 0;
            this->player->character->AddItem(gold, amount1);
            reply.SetID(PACKET_ITEM, PACKET_GET);
            reply.AddShort(0); // UID
            reply.AddShort(gold);
            reply.AddThree(amount1);
            reply.AddChar(this->player->character->weight);
            reply.AddChar(this->player->character->maxweight);
            this->player->character->player->client->SendBuilder(reply);
            break;
            }
            }

          if(arguments[0] == "stand")
            {

            if(this->player->character->mycards < 1 || this->player->character->hiscards < 1)
            {
            this->player->character->map->Msg(this->player->character,"You cant stand type #deal cards", true);
            break;
            }

            if(this->player->character->hiscards < 16)
            {
            this->player->character->hiscards += hisnextcard;
            this->player->character->map->Msg(this->player->character,"He got." + util::to_string(this->player->character->hiscards) , true);
            }

            if((this->player->character->mycards > 21 || this->player->character->mycards < this->player->character->hiscards)&& this->player->character->hiscards <=21)
                {
            this->player->character->map->Msg(this->player->character,"You lose" + util::to_string(this->player->character->mycards) , true);
            this->player->character->map->Msg(this->player->character,"He won" + util::to_string(this->player->character->hiscards) , true);
            this->player->character->mycards = 0;
            this->player->character->hiscards = 0;
            short id = 1;
            int amount = 500;
            if(this->player->character->DelItem(id, amount));
             {
              PacketBuilder builder;
              builder.SetID(PACKET_ITEM, PACKET_KICK);
              builder.AddShort(id);
              builder.AddInt(this->player->character->HasItem(id));
              builder.AddChar(this->player->character->weight);
              builder.AddChar(this->player->character->maxweight);
              this->player->character->player->client->SendBuilder(builder);
            }
           break;
            }
          if((this->player->character->hiscards > 21 || this->player->character->hiscards < this->player->character->mycards) && this->player->character->mycards <=21)
          {
            this->player->character->map->Msg(this->player->character,"You got" + util::to_string(this->player->character->mycards) , true);
            this->player->character->map->Msg(this->player->character,"He got" + util::to_string(this->player->character->hiscards) , true);
            this->player->character->map->Msg(this->player->character,"You win" , true);
            this->player->character->mycards = 0;
            this->player->character->hiscards = 0;
            this->player->character->AddItem(gold, amount1);
            reply.SetID(PACKET_ITEM, PACKET_GET);
            reply.AddShort(0); // UID
            reply.AddShort(gold);
            reply.AddThree(amount1);
            reply.AddChar(this->player->character->weight);
            reply.AddChar(this->player->character->maxweight);
            this->player->character->player->client->SendBuilder(reply);
            break;
            }
          }
        }
    }
}