void world_timers(void *world_void)
{
World *world(static_cast<World *>(world_void));
UTIL_FOREACH(world->characters, character)
{
std::list<Character_StatBuff *> removebuffs;
UTIL_FOREACH(character->statbuffs, buff)
{
if(buff->time > 1)
{
--buff->time;
}
else
{
character->StatusMsg("Your buff wore off.");
removebuffs.push_back(buff);
}
}
UTIL_FOREACH(removebuffs, rbuff)
{
character->RemoveBuff(rbuff);
}
}
}