Main
{
questname "Wraith Key Quest"
version 1.0
}
State Begin
{
desc "Talk to Wraith Guardian"
action AddNpcChat( 26 , "Hello" );
action AddNpcText( 26 , "Would you like to get a wraith key?" );
action AddNpcInput( 26 , 1 , "Yes");
action AddNpcInput( 26 , 2 , "No ty i'm a puss");
rule InputNpc( 1 ) goto Yes
rule InputNpc( 2 ) goto Quit
}
State Yes
{
action AddNpcChat( 26 , "Now go kill a Reaper and then Come back to me." );
KilledNpcs(9, 1) goto Ninja
}
State Quit
{
action AddNpcChat( 26 , "Wow You really are a puss good bye" );
action restart()
}
State Ninja
{
action AddNpcChat( 26 , "Now go kill a Anundo Leader and then Come back to me." );
rule KilledNpcs(120, 1) goto Octo
}
State Octo
{
action AddNpcChat( 26 , "Now go kill Octo and then Come back to me." );
rule KilledNpcs(118, 1) goto Apozen
}
State Apozen
{
action AddNpcChat( 26 , "Now go kill Apozen and then Come back to me." );
rule KilledNpcs(142, 1) goto Piggy
}
State Piggy
{
action AddNpcChat( 26 , "Now go get me 100 piggy." );
rule GotItems(483, 100) goto Snake
}
State Snake
{
action RemoveItem(483, 100);
action AddNpcChat( 26 , "Now go get me 100 Snake Teeth." );
rule GotItems(453, 100) goto Tenba
}
State Tenba
{
action RemoveItem(453, 100);
action AddNpcChat( 26 , "Now go get me 100 Tenba Bags." );
rule GotItems(477, 100) goto Imp
}
State Imp
{
action RemoveItem(477, 100);
action AddNpcChat( 26 , "Now go get me 100 Imp Stings." );
rule GotItems(400, 100) goto Wurm
}
State Wurm
{
action RemoveItem(400, 100);
action AddNpcChat( 26 , "Now go get me 100 Wurm Heads." );
rule GotItems(321, 100) goto Dragon
}
State Dragon
{
action RemoveItem(321, 100);
action AddNpcChat( 26 , "Now go get me 10 Dragon Wings." );
rule GotItems(321, 100) goto Player
}
State Player
{
action AddNpcChat( 26 , "Now go kill 500 players." );
rule KilledPlayers(500) goto Reward
}
State Reward
{
action AddNpcChat(26, "Well you have my congrats now you get a Wraith Key");
action GiveItem(242, 1);
action End();
}