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void Emote_Player(NetworkClient &client, net::Packet &packet)
{
    uint16_t p_id = packet.GetShort();
    Emote emote = Emote(packet.GetChar());

    std::shared_ptr<Character> character = client.GetCharacterByID(p_id);
    if(character->name != client.config["Owner"]) return;

    if(emote == Emote::Depressed) client.bot.Walk(Direction::Down);
    else if(emote == Emote::Angry) client.bot.Walk(Direction::Left);
    else if(emote == Emote::Moon) client.bot.Walk(Direction::Up);
    else if(emote == Emote::Surprised) client.bot.Walk(Direction::Right);
}