void Emote_Player(NetworkClient &client, net::Packet &packet)
{
uint16_t p_id = packet.GetShort();
Emote emote = Emote(packet.GetChar());
std::shared_ptr<Character> character = client.GetCharacterByID(p_id);
if(character->name != client.config["Owner"]) return;
if(emote == Emote::Depressed) client.bot.Walk(Direction::Down);
else if(emote == Emote::Angry) client.bot.Walk(Direction::Left);
else if(emote == Emote::Moon) client.bot.Walk(Direction::Up);
else if(emote == Emote::Surprised) client.bot.Walk(Direction::Right);
}