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void walk

    void walk(Direction direction)
    {
        if (!eobot::is_attacking && !eobot::is_walking && !eobot::is_maging)
        {
            eobot::is_walking = true;
            if (eobot::character->direction != direction)
            {
                face(direction);
                eobot::character->direction = direction;
            }

            //Console::Out("eobot::character(Before Direction) X: %i, Y: %i", eobot::character->x, eobot::character->y);
            switch (direction)
            {
                case DIRECTION_UP: --eobot::character->y; break;
                case DIRECTION_RIGHT: ++eobot::character->x; break;
                case DIRECTION_DOWN: ++eobot::character->y; break;
                case DIRECTION_LEFT: --eobot::character->x; break;
            }
            //Console::Out("eobot::character(After Direction) X: %i, Y: %i", eobot::character->x, eobot::character->y);

            if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairDown)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_UP)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_DOWN)
                {
                    stand_chair();
                }
            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairUp)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_DOWN)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_UP)
                {
                    stand_chair();
                }
            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairLeft)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_RIGHT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_LEFT)
                {
                    stand_chair();
                }
            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairRight)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_LEFT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_RIGHT)
                {
                    stand_chair();
                }
            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairDownRight)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_UP)
               {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_DOWN)
                {
                    stand_chair();
                }
                else if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_LEFT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_RIGHT)
                {
                    stand_chair();
                }

            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairUpLeft)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_DOWN)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_UP)
                {
                    stand_chair();
                }
                else if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_RIGHT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_LEFT)
                {
                    stand_chair();
                }
            }
            else if (eobot::map->GetSpec(eobot::character->x, eobot::character->y) == eobot::ChairAll)
            {
                if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_DOWN)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_UP)
                {
                    stand_chair();
                }
                else if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_RIGHT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_LEFT)
                {
                    stand_chair();
                }
                else if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_UP)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_DOWN)
                {
                    stand_chair();
                }
                else if (eobot::character->sitting == SIT_STAND && eobot::character->direction == DIRECTION_LEFT)
                {
                    sit_chair();
                }
                else if (eobot::character->sitting == SIT_CHAIR && eobot::character->direction == DIRECTION_RIGHT)
                {
                    stand_chair();
                }
            }
            switch (eobot::character->direction)
            {
                case DIRECTION_UP:
                    Console::Out("Walking Up");
                    break;
                case DIRECTION_DOWN:
                    Console::Out("Walking Down");
                    break;
                case DIRECTION_LEFT:
                    Console::Out("Walking Left");
                    break;
                case DIRECTION_RIGHT:
                    Console::Out("Walking Right");
                    break;
            }
           timers::walk = true;
          PacketBuilder packet(PACKET_WALK, PACKET_PLAYER); //PACKET_WALK, PACKET_SPEC
            packet.AddChar(eobot::character->direction);
            if (eobot::Normal)
            {
                eobot::Normal = false;
                eobot::GetTimestamp();pa
                packet.AddThree(eobot::speed_timestamp += eobot::config["WalkDelay"]);
            }
            else
            {
                packet.AddThree(eobot::speed_timestamp += eobot::config["WalkDelay"]); //eobot::GetTimestamp());// += eobot::config["WalkDelay"]);
            }
            packet.AddThree(eobot::GetTimestamp());
            packet.AddChar(eobot::character->x);
            packet.AddChar(eobot::character->y);
            eobot::send(packet);
            util::sleep(0.05);
            timers::chase_timeout_tick = 0;
            timers::doing_nothing_timeout_tick = 0;
            eobot::is_walking = false;
        }
    }