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Wiseman 00004.eqf

// QUest Engine 0.01 example script by VUlt-r
// script shows how to initialize and begin the quest

Main
{
	questname 	"Karma Quest"
	version		1.0
}

State Begin
{
	desc		"Talk to Wise Man"
	action		AddNpcChat( 4 , "Hello stranger" );
	action		AddNpcText( 4 , "Hello stranger, what can i do for you" );
	action		AddNpcInput( 4 , 1 , "Karma menu");
	action		AddNpcInput( 4 , 2 , "Class menu");

	rule 		InputNpc( 1 ) goto Karma
	rule 		InputNpc( 2 ) goto Class
}

State Karma
{
	desc		"Talk to Wise Man"
	action		ShowHint("Karma menu opened");

	action		AddNpcText( 4 , "What shall i do to your karma?" );
	action		AddNpcInput( 4 , 1 , "Take 10 Karma");
	action		AddNpcInput( 4 , 2 , "Take 100 Karma");
	action		AddNpcInput( 4 , 3 , "Give 10 Karma");
	action		AddNpcInput( 4 , 4 , "Give 100 Karma");

	rule 		InputNpc( 1 ) goto Take10
	rule 		InputNpc( 2 ) goto Take100
	rule 		InputNpc( 3 ) goto Give10
	rule 		InputNpc( 4 ) goto Give100
}

State Class
{
	desc		"Talk to Wise Man"
	action		ShowHint("Class menu opened");

	action		AddNpcText( 4 , "This is a temporary menu to set your class thru the quest-engine, will be better later on." );
	action		AddNpcInput( 4 , 1 , "Make me Priest");
	action		AddNpcInput( 4 , 2 , "Make me Magician");
	action		AddNpcInput( 4 , 3 , "Make me Rogue");
	action		AddNpcInput( 4 , 4 , "Make me Archer");
	action		AddNpcInput( 4 , 5 , "Make me Warrior");

	rule 		InputNpc( 1 ) goto Priest
	rule 		InputNpc( 2 ) goto Magician
	rule 		InputNpc( 3 ) goto Rogue
	rule 		InputNpc( 4 ) goto Archer
	rule 		InputNpc( 5 ) goto Warrior
}

State Priest
{
	action		SetClass(2);
	action		Reset();
}

State Magician
{
	action		SetClass(3);
	action		Reset();
}

state Rogue
{
	action		SetClass(4);
	action		Reset();
}

state Archer
{
	action		SetClass(5);
	action		Reset();
}

state Warrior
{
	action		SetClass(6);
	action		Reset();
}

state Take10
{
	action		RemoveKarma(10);
	action		Reset();
}

state Take100
{
	action		RemoveKarma(100);
	action		Reset();
}

state Give10
{
	action		GiveKarma(10);
	action		Reset();
}

state Give100
{
	action		GiveKarma(100);
	action		Reset();
}